In order for a 3D graphic program to be useful, it must be able to make two-dimensional projections of its three-dimensional constructions so that they can be displayed on computer screens and printed out. These are some of the possible projections:
The function Picture::output()
takes a const unsigned
short
argument specifying the projection to be used. The user should
probably avoid using explicit unsigned shorts
, but should use the
constants defined for this purpose in the
namespace Projections
.1
The constants are PERSP
, PARALLEL_X_Y
,
PARALLEL_X_Z
,
PARALLEL_Z_Y
, AXON
, and ISO
. The latter two should
not be used, because the axonometric and isometric projections have not
yet been implemented.